Wasteland 3

Wasteland 3

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Instead of starting a review on Wasteland 3 with the already sore point that this series, and not Fallout, gave birth to such a concept of role-playing adventures as a “post-apocalliptic RPG”, let’s better look at the game from a different angle. In 2014, the release of Wasteland 2 by the InXlile Entertainment studio, led by the notorious Brian Fargo, was an unusual event and aroused interest by the very fact of its accomplishment – an ancient series, the first part of which is remembered only by really terry oldfags, was revived with the support of the gaming community. But the third part today is what we have long been accustomed to, because earlier the world received two parts of the Divinity and Pillars of Eternity series, which were also created at the expense of fans. So the developers need to really try to get the fans of the genre interested, who are not very hungry for such games. Happened? Let’s figure it out.

Wasteland 3 is not a direct sequel to the sequel, although it constantly reminds of the events of the previous game. Five years have passed since AI Kochis was destroyed by the Arizona rangers. Now the latter are faced with an acute food crisis. In this situation, the invitation of a certain Patriarch from snow-covered Colorado, who promises to solve the problems of the rangers in exchange for help in retaining power in the region, came in handy. At the same time, his own children confront him, and the rangers, in exchange for help in the form of food and human resources, must neutralize the raging children. We choose the method at our discretion. Of course, it is a sin to refuse such generosity.

Rangers equip a convoy, which successfully falls into an ambush, from which only a few people are carried away. To be honest, it’s hard to talk a lot about the plot. Quite little time has been devoted to him here, and the further development of events is very predictable and readable almost from the first hours of the game. Moreover, the main story quest in a manner traditional for the genre is thrown into the far corner as soon as we are allowed to explore the surroundings on all four sides. There are quite a few additional missions and most of them are at least entertaining. They suggest several options for solving the problem, and some will also entail certain consequences. Without going into spoilers, as an example, I can note how on one of the tasks events from a banal complaint of the landlady about the noise of neighbors resulted in the possibility of creating … a clone of one of the main characters. And yes, initially you control not one, but two characters. First of all, such a decision was dictated by the implementation of the cooperative passage mode in the game. At the same time, each player takes control of half of the squad, which now has up to six fighters, not counting companions and animals that can be tamed.

I CANNOT SAY THAT THE GAMEPLAY HERE IS BAD OR uninteresting, BUT VERY MANY ITEMS HAVE BEEN CAREFULLY LOOKED IN OTHER POPULAR PROJECTS IN LAST YEARS.

Wasteland 3 is an isometric RPG with turn-based combat. This is not to say that the gameplay here is bad or uninteresting, but a lot of elements have been carefully peeped in other popular projects in recent years. For example, battles from the first minutes will make you remember Divinity: Original Sin and the last parts of XCOM with its two types of cover system and ridiculous random hit probability (although, admittedly, there are noticeably fewer misses at a 95% success rate). In addition to exploring locations and participating in battles, you have to cover long distances on the global map of the region with the help of Kodiak – a tracked all-terrain vehicle (which, by the way, in some cases can be the seventh member of the squad in armed clashes). During such trips between settlements and points of interest, you will also come across random events: a randomly generated bunker, having searched which you can get hold of equipment of varying value, a squad of opponents, a fight with which, if you have the appropriate skill, you can avoid, or just a wandering merchant , which will help to replenish the stock of ammunition and first aid kits without having to return to the nearest settlement.

The role-playing system involves the interaction of three branches of the development of heroes. Character parameters, such as strength, speed, perception, and so on, directly determine aspects such as, for example, how many action points will be available to you in battle, how painful you can hit, or how likely it is to hit the target. Skills are more specific skills that, together, allow you to form the specialization of a particular squad member. Here is the ability to convince the interlocutor (the options for the manner of communication have been reduced to two in comparison with the previous part), and the ability to handle various types of weapons, and the ability to provide medical assistance, as well as the almost irreplaceable ability of breaking locks and computer equipment. But most importantly, skill checks in dialogues depend on the degree of skill development.

However, here they are tough. Has the item been pumped to the required level? The corresponding option for the development of the dialogue will be available without any probability. And skill checks in Wasteland 3 will be encountered literally at every step, so it will not be superfluous to make sure that your squad covers the entire set of skills, since the game is friendly in this regard and will allow you to pump everything you need, provided that you do not gallop along the plot. Well, the third branch of pumping is talents. Everything is simple here. These are either passive perks or active skills that are used in battle. The reputation system is an addition to the personal attributes of the characters. In the world of the game, there are several large factions with which the squad will have to interact in one way or another. The attitude towards you will be formed based on the decisions that you make during the passage of quests that affect the interests of any of the parties, and in the end can have serious consequences. By the way, the echoes of your actions, although they will be traced here and there, but in general, very little change the course of events. Even an important storyline choice at the end of the game will make you think not so much about which side to take, but about which characters will remain in the squad after that, because those whom you so diligently pumped for more than forty hours can leave.

The technical implementation of the project is highly controversial. First of all, it should be noted that in comparison with the second part, progress is evident. A neat and nice interface (in the inventory, however, everything is piled up in one pile, but oh well), fully voiced dialogues, a kind of cutscenes in dialogues with plot-important characters – in general, Wasteland 3 is trying with all its might to resemble a modern expensive game. But at the same time, in some places disappointing graphics, a huge number of bugs of varying degrees of criticality, as well as performance problems await you. We tested the Xbox One X and PS4 Pro versions of the game. On both consoles, noticeable framerate drawdowns were observed with a general limit of 30 frames per second, which is doubly annoying, given the low quality of the visual component, as well as the simply monstrous input lag when controlling the character. Compared to Wasteland 3, even Red Dead Redemption 2 smokes on the sidelines – such unresponsive controls in the game.

The audio component in Wasteland 3 is also not without its problems. Sometimes during battles, the sounds of shots disappear and artifacts are encountered. But at the same time, the sound of the game is very good, and the musical accompaniment will delight you with unique compositions in especially important plot moments, which perfectly creates the right mood.

Wasteland 3 is by no means a bad or even mediocre game. It can be seen that the developers tried hard. Before us is a project that can captivate dozens of interesting quests with a non-linear approach to achieving the goal, which has a convenient and understandable role-playing system and offers dozens of hours of quite old-school role-playing gameplay. But at the same time, the secondary nature of many ideas, as well as the mediocre technical implementation – this is clearly not what we expected from the third part.

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