Ori and the Will of the Wisps

Ori and the Will of the Wisps

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There are games like work. Everyday, painstaking, even a little monotonous. For example, The Division 2 or Destiny 2. There are games as a challenge. Merciless, nervous, angry. This is undoubtedly the entire Dark Souls series, Sekiro: Shadows Die Twice and all Souls-like projects. And there are games like magic. Bright, kind, charming. And Ori and the Will of the Wisps is one of the best magical games in recent years.

Ori and the Will of the Wisps
Platformer genre
Windows platforms, Xbox One
Languages ​​Russian, English
Developer Moon Studios
Publisher Xbox Game Studios
Website orithegame.com, Steam

Austrian Moon Studios has released only two games in 10 years of its existence. But what! The studio’s first project, the platformer Ori and the Blind Forest, published five years ago by Microsoft Studios, has garnered the most flattering reviews from players and the press and has earned every conceivable game award, including The Game Awards 2015, 2016 BAFTA Games Awards, NAVGTR awards 2015, two Golden Joysticks Awards 2015 and three 2016 DICE Awards. We are already silent about the numerous Editor’s Choices, Game of the Year titles, etc. The sad tale about the little spirit of the forest Ori and his friends was so fond of the players that the fate of the sequel was sealed. After five years of development, Moon Studios delivered another masterpiece to the mountain – Ori and the Will of the Wisps.

So, if you remember, at the end of Ori and the Blind Forest, Ori picked up the last egg of the giant owl Kuro. The game ends when the spirit of the forest and his foster family are resting in their native cave, and the first cracks appear on the egg shell. Well, Kuro’s egg hatched a cute little owl, Ku, who became Ori’s best friend. Ori, Ku, Naru, and Gumo happily lived in the Swallow’s Nest, but Ku really wanted to learn how to fly. The trouble is that her wing is damaged from birth and she cannot stay in the air. Ori found a solution – he tied Kuro’s large feather to Ku’s wing, and the owl was able to rise into the air. Having flown all over the Nibel forest, Ku and Ori on her back crossed the big water and ended up in the neighboring forest, Niven. The oncoming storm divided Ku from Ori, and now the little spirit must save his girlfriend and, at the same time, the entire Niven forest, in which something is clearly wrong.

To be honest, I don’t know how Moon Studios does it, but the forest in Ori and the Will of the Wisps looks even more fantastic and beautiful than in Ori and the Blind Forest. He is truly magical, breathing, alive. And very different in its different parts. Swamps, caves, meadows, lakes, mountains, even a piece of desert. Secret passages and paths imperceptible at first glance, secrets, riddles and trials. There is everything and more here.

Like the previous game, Ori and the Will of the Wisps is a 2.5D platformer, but the creators have given the essentially flat levels intimidating depth. Carefully, lovingly designed and animated background, shadows flickering in the foreground, animation of light blades of grass, fluff, moss, even stones and thorns. When Ori runs, jumps, flies, floats or slides along the level, everything around him seems to come to life, filled with meaning. And what a play of light and shadow here, what an elaboration of details that makes every snag, every stone look like the head of a wonderful animal!

And the creatures themselves that inhabit Niven turned out to be amazingly cute and cute. In the new game, Ori communicates with others much more often, they share secrets with the spirit, and those appear on the map in the form of Rumors that are worth checking; give tasks that make you distract from the main mission and explore the forest; ask for help; sell new skills or cards, and simply comment on what is happening, giving indirect advice on what to do next.

It seemed to me that Ori and the Will of the Wisps is much more gentle with newcomers than Ori and the Blind Forest. Ori’s movements have become smoother and more predictable, new skills are issued gradually, allowing the player to master their arsenal, plus now you can choose a simple battle mode from the very beginning, allowing you to focus on the plot. And acrobatics itself has become a little more logical. There are almost no furious series of jumps, as it was almost in the second location of Ori and the Blind Forest. Almost half of the game can be completed with even the most basic platforming skills. Yes, you will die a lot, but that’s okay for games of this genre. However, after the events in the Silent Forest, when Ori is sent to look for the fragments of the Keeper of the Forest, acrobatics becomes much more complicated, new skills and stages appear, at which it is necessary to perform quite long series of unmistakable jumps. Yes, there is no manual save in the game now, but the authors have set many points of automatic save, almost in front of each new “room”. It’s even more convenient.

Niven Forest is a veritable labyrinth of tunnels and secret paths. The map of the game looks like a cross-section of an anthill. Finding secrets and ways to get to them is a separate important feature of Ori and the Will of the Wisps. As in any metroidvania, and the Ori series of games is undoubtedly a metroidvania, you will have to return to old locations after gaining new skills in order to look for hidden and previously inaccessible passages. To make it easier to navigate a fairly large level, a teleport system appeared in the game, as in Ori and the Blind Forest: Definitive Edition, an improved version of the first game released a year after the original release. However, controlling Ori is so pleasant that sometimes you yourself do not want to look for a teleport, but go halfway across the world just to feel the pleasure of your own dexterity, developed during the game.

Like the first part, Ori and the Will of the Wisps is a rather sad fairy tale, however, along with moments of light sadness, there are also joyful episodes here, associated primarily with funny inhabitants of the forest. In addition to lighting and backgrounds, the mood of the game is created by great contextual music. Ori and the Blind Forest has received many prizes for its music, Ori and the Will of the Wisps will surely collect no less.

If you are not distracted by additional tasks, checking rumors and searching for secrets, with the proper level of skills, Ori and the Will of the Wisps can be completed in 4-5 hours. If, however, thoroughly search all the nooks and crannies, participate in ghost races and help the locals, then the game can be spent in two, or even three times more time.

Ori and the Will of the Wisps is one of those games in which, as they say, they put their heart and soul into it. Incredibly beautiful, charming, it nevertheless remains a fairly complex game with a very varied and interesting gameplay. This is not a game, but real magic.

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