Hearts of Iron 4
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History moves forward, and only one channel, which bends – is taken by someone decisions or events that have changed the world. Fatalist would call such a change of course by fate, and pragmatists – a consequence of certain causes. Whatever was this force is actually in Hearts of Iron IV its role takes on the player. But do not expect permissiveness strategy like the one that offers the Civilization series. No matter how fantastic the scenario you choose, from the French Union, Yugoslavia and Romania before the war, the USSR and the United Kingdom, – there is sucked from a finger making. But there is a chance to see what would happen if …
Ruled by the planet, without alerting nurses
The game is dedicated to a short but intense period from 1936 to 1948-th years, that is, the Second World War and how it sprouted from the struggle of nations, parties, ideas and imperial ambitions. The Soviet Union, Germany, Japan, UK, USA, Italy, France – are the main participants in the drama, which acts more or less known, even a schoolboy. From books we know about the Munich Agreement by which the Third Reich got a taste, and how thin the ice under his boot Finnish Red Army, about the “strange war” and the bombardment of Kiev in 1941. As is the case with other products like Paradox Studios Crusader Kings or Europa Universalis, no one bothers to repeat the story of one to one. But we came here for another reason?
What Hearts of Iron IV – a field for experimentation, made it clear almost immediately. Although the developers have traditionally meticulous in terms of geography, personalities and dates, the course of events is not carved of granite. Franco in Spain the win, then lose to the Republicans, the airship “Hindenburg” is suffering a disaster, it is not, as Mercader killed Trotsky with varying degrees of success – from the party, it is impossible to predict in advance what caper throw out the script this time. Drive to remember Mayakovsky nag and give to us. What if Chamberlain, Daladier would send to hell and intercede for the Czechs in 1938, and the Soviet Union refused to sign the Molotov – Ribbentrop Pact? How to plunge the United States into the abyss of civil war and turn to France and England in the Soviet republics? Twist the story of a ram’s horn, dropping it on an alternative channel.
But do not forget that alternatives are taken from the same textbooks, so do whatever comes to mind, not work. Clio Kick up the backside you can, but only at the right angle. To attack a neighbor, it is necessary first to justify a claim on its territory. And of course foreign policy will have to choose only one. For example, organize a small Entente under the aegis of France or act in alliance with England. Even Germany and the USSR or enmity or friendly: few knew at the end of the 30s than the end joint parade of the Red Army and the Wehrmacht, but the Englishwoman gadila heartily – “The Truth” will not lie. Hearts of Iron IV – a strategy for those who are interested in the past, for others it senses at risk of being undervalued. And it depends on, whether the game will bring pleasure or cause to suffer in vain. Just the same, without suffering, alas, no way.
If properly count votes, certainly come communism.
Because in the forge was not a nail
Do you like to ride – love and sleigh to haul as the developers have hinted to us. To change the world, one desire is not enough – at first descend from heaven to earth and vykuem victory at the bench. Defense begins with plants, without which not to build any railroads or bunkers or munitions factories, and yet they – the source of military equipment. The technique should be improved, by opening all the new technology: yesterday released a tank T-35, today – KV-1, giving way bronetransportu trucks. But the development returns to the resource problem: where to get the steel, tungsten, rubber and oil? Here reigns the planning, and the gameplay formula easier to express than an epithet.
On the front of one technique can not eat: in addition to the transport of the supplies necessary training division. To protect the good company of intelligence in the offensive artillery support will come in handy, but for reliability is to add a few regiments to existing. Otherwise, you see how six enemy divisions without panic attacks reflect your sixty. But do not think that the shelves allow free shuffle: improving cost experience points, which are given either in battle or on the parade ground. That is, in peacetime, this is not particularly overclocking.
While the guns are silent, diplomats speak. Here much depends on the points of political power and the development of ways (or foci). The first – a source of bonuses and currency going to purchase advisors, friendly people and agents of influence. With a focus as it’s not so simple: some really are pushing production and assist in the training of troops, but there are those that simply define the course of events. “Great Purge” in the USSR, the Anschluss of Austria, territorial claims – in a word, the chronicle. On the other hand, from the tree branches grow antagonists. For example, France chooses between defense and attack, and a friend of Italy and Yugoslavia, or quarrel with her. The war is woven from devilish little things, and no one proves the truth with the same conviction as the developers of Paradox.
Tale profit and Italy almost crushed, but the Germans went around the Maginot Line through the Ardennes.
Tangle complicated calculations not only on paper but also in appearance. The simplest thing in it – check how the rifles must be put in the troops. But to understand why the Japanese soldiers are dying of hunger on the hills of Manchuria, although there is developed infrastructure as much as possible, is more difficult. However, to be fully prepared for combat operations – all the same that the jump above the head. Something definitely not to be missed: there remained unfinished fortifications here because of the shortage of air defense systems for the expanse of enemy aircraft, and in the rear of stalled training divisions of infantry. Why? Because they are now part of medium tanks, which are produced on the wheel a week – factories bombed. Then where are our aces interceptor? This should have thought, with an emphasis on infantry tactics.
We are reminded error retroactively, clicking pain in the nose, even a few hours after the start of the party. Gradually you learn to plan everything almost by the minute and the metro: all tricks to build, technology, buildings, decide where to attack and where to keep the defense, when, with whom and why be friends. In other words, a good example of a game that is not given to swoop. A couple of inches to the threshold of entering the interface adds, forced to do extra activities or just to drive in a stupor. Even Stellaris – yet the simplest of strategies Paradox – it leaves much to be desired, and then bring to a white heat. Although compared with the third part there is much simplified, and finally allowed to think fronts, not individual units, the interface still remains the Achilles heel of the series.
What is the focus of the British, then the Greek trouble.
Like any beauty, Hearts of Iron IV requires sacrifice. First of all have to sacrifice time: first – for the sake of comprehension of the basics, and then – for samples of different scenarios. From the logical, such as the division of the world between Germany and the Soviet Union or Japan, as in the novel of Philip K. Dick (Philip Dick) «The Man in the High Castle”, to romantic – for example, the French vdarit by the Germans in 1938. Which option or choose the easy way is still there. The game resembles the world of Dark Souls strategies, but instead of infernal monsters – Manstein and Guderian, and in return the shield with sword – industry and the army. But the euphoria of victories – the same. How long have you sweating palms of symbols and numbers?
“Heart” – one of those sports for which flies imperceptibly night. And for what? To the next morning the man with an unhealthy gleam in his eyes exclaimed: “A miracle happened – France withstood a blow in 1940!” Of course, this strategy is suitable not for everyone, and you do not choose it, but on the contrary, it is – you. But by clutching the bear trap and let go a very long time. We warned.
Pros: The most meticulous and deep strategy of the World at the moment; Content is enough for hundreds of hours; You can change the story, not even leaving home.
Cons: time killer; a high barrier to entry; awkward interface.