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Artwork and Matt Nava studio Giant Squid offers a dive to the ocean floor, but not in search of treasure and mysteries of the universe, and for only one emotion. In the gaming industry confidently wins postmodernism. What recently zahvalennoy the Inside, we distinguish something profound in the Abzu, but most likely, devoid of meaning. One can only relax and enjoy.
Who lives at the bottom of the ocean?
The girl, the true nature of which we disclose halfway to the junction, explores the ocean, occasionally jumping on the dolphin on its surface. Although the heroine submits ultrasonic signals in the manner of locations beluga whales, the interaction with the world is minimal – just like in Journey, the previous project Nava. On the other hand, when the short signal changes the behavior of the jamb of a few hundred fish, you can not help heart-stopping. Because the simulation of aquatic life made in the Abzu to fame: plastic fish taken from nature, predators prey, flocks of blue surgeons scurrying around corals, seaweed swaying to the rhythm of the waves. And this picture is not falling apart into fragments, at any time it is an integral and self-sufficient – here’s one more argument in favor of the games as an art. A visual ecstasy great symphony reinforce Uintori Austin (Austin Wintory) – the composer’s Journey, The Banner Saga and Assassin’s Creed: Syndicate.
Abzu not give character to die and does not poses gamer challenges: instead of checking the reflexes in her meditation, instead of the level design – beauty, instead of “bosses” – the inhabitants of the depths like turtles, dolphins, manatees and whales, for which you can cling as for towing . Tired to move flippers? Sit on the obelisk for meditation: you will float over the other – say, wrasses fathead. And yet it’s easier to see the missing secrets. Except for the sprints in water vortices, the rhythm of the game is the way you are doing it.
But complexities – whale naplakal. Puzzle reduced to opening the gate, the interaction with the drones, assistants or search for shells, and that no one got lost, the ocean is divided into locations. To complete the next stage of the journey is enough to swim through the ruins left behind by an ancient civilization at the bottom (just lazy not see a hint of Atlantis). Mysterious and adds that the ruins in the manner of communicating vessels connected with the world of spirits, mushrooming forms of life from contact with the heroine. At first traces of culture – a rarity, but as we move to her a well-known target girl falls into the underwater city with halls, galleries and decorated in imitation of the Ishtar gate walls. Here, the icing on the masonry
But the painting – is not the only reference to the Mesopotamian mythology. The ancient Sumerians believed that under the ground is the ocean, feeding all reservoirs on the surface. They called it the Apsu – just the way the game is titled. As Matt Nava not only the developer but also an avid diver, he seeks to show the ocean as an image, rather than a specific place. The universe is like Abzu time and biological conventions. So we include “Finding Nemo” cartoon characters, then we get to the Cretaceous period, where klatsat jaws dunkleosteus, tentacled ammonites stir and slowly move their multi-ton carcasses elasmosaurine. For Nava ocean is not just a place on a map or in history, and this experience he shares with us successfully.
Life starts and wins
Another aspect of the philosophy of Giant Squid – the conflict of nature and technology, whether they are at least a hundred times helpful and fantastic. In the universe of Abzu coexist two principles: perfect due to the flora and fauna, and the ugly – in the depths of abandoned machinery. Even the most terrible shark still magnificent cars, beating current predator. That is why the story of the great white shark deliberately made a touching, what happen unless cartoons Hayao Miyazaki (Hayao Miyazaki). At some point you realize that if you are not busy saving this life, then at least its support. And it is perhaps only the essence of what is happening.
Abzu reveal itself without a clear text and the story, but with the help of color, movement, sound. It’s more work of art than the actual game. After all, there is not a battle, no challenges or even threats – only the deep peace in the motley palette. It is good that in the industry, most are betting on competition, action and aggression, there was a place for such a beautiful wonders where to call a storm of emotions rather go with the flow. But if you are looking for not only aesthetic, but also the gameplay – sailing past.
Pros: amazing transfer paints and ocean life; nice design and music; way to relax from the hustle and bustle; good wins.
Cons: there is more to contemplate than a game; World prehistory is not disclosed; the plot is rudimentary; the journey is disappointingly short.